Spin the Wheel
Spin a random picker wheel for names, classroom choices, activities, meal ideas, team order, and other low-stakes group decisions.
Run a turn timer for two or more players with editable names, count up or countdown modes, and mobile-friendly tap controls.
Use this timer when two or more players need visible turn time without setting up a dedicated clock app for each person.
Use this multiplayer chess clock for chess variants, board games, card games, debates, and any turn-based game that needs a shared time limit. It is designed for casual games, tournament practice, classroom sessions, and multiplayer play on a phone or tablet.
Countdown mode is best when each player has a fixed budget and running out of time should remove or skip that player. Count-up mode is better when you want to measure how long turns take without enforcing an elimination rule, such as for teaching, playtesting, meetings, or slower strategy games.
The clock is intentionally simple. It does not implement chess increments, delay settings, federation rules, or official tournament controls. For official competitive play, use the clock format required by the event.
The clock divides the configured total time across all players at reset. In countdown mode, each active player's remaining time decreases during their turn and expired players are skipped. In count-up mode, each active player's elapsed time increases.
The active player changes when you tap the next-turn button or a player tile. Pausing stops elapsed-time updates until the clock is started again. Resetting rebuilds the player timers from the current player count, mode, and total-time settings.
Choose count up when the group wants a record of time used and countdown when time is a limit. Set the starting time, player order, and what happens at zero before play begins. This is a general turn timer, so it does not automatically enforce the tournament rules of chess or another game.
Decide exactly when a turn ends. One group may switch the clock after completing an action, while another switches after drawing, discarding, scoring, or resolving effects. Put the device where every player can reach it without blocking the board. A consistent physical routine prevents missed presses.
For more than two players, decide whether time belongs only to the active player or whether reactions and negotiations use someone else's time. Simultaneous phases may be better served by a shared timer. If a player leaves temporarily, agree whether the clock pauses, continues, or passes to the next player.
Use editable names or seats that remain easy to identify around the table. Avoid private or insulting labels when the screen is shared or photographed. Check the order after adding or removing a player. A mistaken order is easier to fix before any time has accumulated.
Test volume, screen wake behavior, orientation, and touch targets before the game. Mobile operating systems can dim or lock a screen, notifications can cover controls, and an incoming call can interrupt the session. Use a charger for a long event and silence unrelated notifications when appropriate.
Treat accidental presses openly. A practical house rule is to pause, reconstruct the last switch, and resume after everyone agrees. Do not use a casual browser clock for an event that requires certified hardware, delay or increment modes, anti-tamper controls, arbiter review, or an official time record.
When time changes the tone of play, start generously and shorten later only if the group wants more pace. Children, new players, people using assistive technology, and players reading in another language may need more time. The clock should support the game rather than punish access needs or reasonable questions.
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Spin a random picker wheel for names, classroom choices, activities, meal ideas, team order, and other low-stakes group decisions.
Track and adjust player or team scores for board games, card games, party games, classroom activities, and casual competitions.
Paste a roster, choose team count, and generate random or rating-balanced teams with clear assignments for a group activity.